Game Review – Bioshock Infinite

I’ll start this review by getting the obvious out of the way; this is the best video game I have played in years. No fooling. I’ll also say right away that I’m going to be posting massive spoilers, and will be talking in depth about the ending, so if you don’t want to be spoiled, then look away now. You have been warned.

So yeah, this game is such a masterpiece. But why is it so? Well let’s get into it, shall we?

Bioshock Infinite is the third game in the Bioshock series (or 5th if you wanna lump the System Shock games into one big “shock” series. While the first two games took place in the underwater utopia of Rapture, this new entry takes a large departure and sets the game in the early 1900’s in the floating city of Columbia. The ideas behind this city are much different as well. While Rapture was based on the ideas of Ayn Rand and other likeminded individuals, Columbia is a sort of “ideal” version of America, heavily based on the founding fathers and whatnot. What we get here is a game that feels familiar to those who have played the first two Bioshock’s, but is a game that is also very, very different. The game begins in a rowboat heading for a lighthouse just of the east coast of the United States. Main character Booker DeWitt is a man in debt to the wrong people and has been given a task that will absolve him of his troubles; go to the floating city of Columbia and find a young woman names Elizabeth, and bring her back to New York. Pretty simple set up, but this game is far from simple, as anyone who has played it will attest to.

A striking moment for me is the moment when you first arrive in Columbia. It is so vastly different to your arrival in Rapture in Bioshock 1. When you first arrive in Rapture, it is broken, battered and the verge of absolute collapse. The citizens are not reduced to near feral beings, and it is clear from the very beginning the city is well beyond saving. Columbia is a vastly different place. When you first set foot outdoors, you see a city that is exactly that, a city. The sun is bright, everything looks clean and orderly, and people are going about their lives. You even see people attending parades and a fair. There are clear indications that not all is peachy in this city, however. There are inklings that there are those within the city who wish to bring about change using less than peaceful methods (the Vox Populi), and that the people of Columbia are not entirely accepting of those who are different (aka non-white people). In fact, it is a blatant example of racism that sets things in motion at the beginning of the game. It also really demonstrates how nasty of a weapon the skyhook can be…that poor man’s face. This is one reason I absolutely adore this game; Columbia is just an absolute wonder, and is one of the best video game settings I’ve had the pleasure of exploring in a long time. Its actually kind of sad to see it degenerate into anarchy later on the game, as this once beautiful city is reduced to blood-filled streets and columns of smoke and fire. 

In regards to gameplay, this one soars above the other two Bioshock games, and for a number of reasons. With weapons, things have been changed rather extensively. Whereas in the Bioshock 1 and 2 you had a permanent stable of upgradable weapons, this game opts for a more modern approach and only allows for you to carry 2 weapons at a time. This means you’ll be changing weapons a lot throughout the game, and while there are weapon upgrades to be purchased throughout the game, they are a little different from the other games. The selection of weapons includes most of your standard stuff, from pistols to machine guns, shotguns to rifles, to various kinds of explosive weapons. I absolutely love the weapon aesthetics in this game. A lot of the weapons are very early 1900’s, fitting the timeframe of the game, but a lot of the other stuff looks almost cobbled together, such as the burst rifle and the rocket launcher. They all look fantastic and very steampunk in a way. Combat itself is also very engaging, but it is also very new feeling as well. Whereas the first two games took place in secluded corridors, this game mostly takes place outdoors, so what we get is much more intense, larger gunfights. The enemies are also immensely different. We are no longer fighting crazy degenerate splicers, but Columbia’s police and military, to eventually the Vox Populi rebels (who do channel Bioshock’s splicers with their weird attire and personalities). This means fights are bigger and more intense than ever. Another new aspect for this game is the skyhook and rails. Used as a method of transportation, they allow for faster travel around areas, but they can also be used in combat. When on a rail, you can leap down on enemies for a deadly aerial strike. The rails also can be used for quickly moving around your enemies to gain the advantage in battle. Its a really fun mechanic, and can make a pitched battle even more intense and fun. Perhaps the biggest aspect of the gameplay is of course secondary main character and your partner for most of the game, Elizabeth. After you meet her for the first time, she is with you for practically the rest of the game (aside from one or two spots where she is briefly gone) and is the perfect AI partner in my opinion. The game makes it very clear to you that you don’t need to worry about Elizabeth. In other words, the game avoids being a giant escort quest by making it so Elizabeth doesn’t die, and takes cover in combat. While she doesn’t actually fight, she is a big support in battle. She will sometimes toss you ammo, health packs, salt (the resource for your Vigor powers, which are the new plasmids.) or even money. SHe is also able to summon various things through rifts, such as turrets, cover, or weapons and supplies, for you to use. All you have to do is hit the button prompt when it pops up, and there you go. She’s also helpful outside of combat as you’ll need her to open locks with lock-picks, and she’ll often point out items around you. Elizabeth beng your partner in crime really is what makes this game special. It makes the game a little less lonely, and she’s just such an awesome character to have around. She might be one of the best female characters in gaming history in my opinion.

The story of this game also shines, and it is so deep and complex that it really makes you think. The primary plot revolves around Elizabeth, and her mysterious power which allows her to open rifts into other time-periods and even parallel universes. The leader of Columbia, the enigmatic Zachariah Comstock, intends to use her power to lead Columbia into glory, and has Elizabeth locked away inside a large monument/tower where she is studied day and night. To make sure she never escapes, the massive and powerful Songbird is created to keep her locked up. This is where I’m gonna dive into some of the more complex aspects of the plot. Elizabeth’s power allows her to not only see other time periods, but entirely separate  parallel universes as well. THis comes up numerous times as you are forced to step into these alternate timelines in order to change events around you. It is also heavily implied that nearly all of the advanced technologies used by Columbia and its odd scientists were gained by viewing these alternate worlds through the rifts and gleaming bits of future tech and science. The Songbird especially comes into play here, but I’ll get into that later, as it deals heavily with the ending. The idea of the future and alternate timelines/universes pops up all the time. When you first meet Elizabeth, she attempts to open a rift to Paris, but quickly closes it as a vehicle on the other side nearly runs her down through the portal. From the quick glance we see through the rift, it is Paris in the 1980’s (as a sign on a nearby theater show that Return of the Jedi is playing, or at least I’m fairly certain thats what the sign says) and rifts found throughout the game play songs from the 60’s and 80’s. 

The ending itself is incredibly complex, but it is absolutely stunning and amazing. After killing Comstock and taking control of his airship, you attempt to make your way to the Monument to destroy the Siphon, which is essentially preventing Elizabeth from being at her strongest level of power; being not only able to open rifts, but create them at will. At this point, you gain control over the Songbird and can get Elizabeth to call it in to attack enemies and airships. Once you command the Songbird to destroy the Siphon, however, the Songbird turns on you. However, Elizabeth is once again fully powered and teleport all 3 of you away at the last moment. It’s where she teleports you that is truly interesting. She teleports you to the underwater city of Rapture.

This is where we’ll diverge for a moment and talk about the Songbird and its origins. Simply put, the Songbird is Columbia’s own version of Rapture’s Big Daddy’s. An audio log obtained in the game implies that when looking through a rift, the scientists of Columbia saw technology that combined man and machine. This is the Big Daddy, as you’ll remember that in the first and second Bioshock games, the Big Daddy’s were not simply big dudes in diving suit, but men fused to technological suits and turned into the guardians of the little sisters. Hmm…big bio-mechanical monstrosities protecting powerful girls…sound familiar? Its exactly the same as Songbird and Elizabeth. In Infinite, Elizabeth is the Little Sister, while Songbird is the Big Daddy.

So back to the ending. Elizabeth transports her, Booker and Songbird to Rapture, where the Songbird is crushed by the pressure of being so deep underwater. From here, you make your way to a world where all there is an infinite number of lighthouses. This realm is essentially a world where the entrances to each and every parallel universe exists. From here, everything becomes clear. Elizabeth is in fact Booker’s daughter, Anna, and Zachariah Comstock is Booker DeWitt. The key to this is the baptism Booker attended after the tragedy he encountered at the battle of Broken Knee. In one universe, Booker accepted the Baptism, and was reborn as Comstock, who went on to form Columbia. By using the rifts, he was able to see future events. But unfortunately  use of the rifts left him sterile, so in order to create a successor, he went to our Booker’s universe (this Booker, the one we play as, didn’t accept the baptism, so he remained himself, and went on to have a daughter, Anna). Booker gave up Anna to clear himself of his debts. At the last minute he changed his mind and tried to get Anna back, but he was unable to stop Comstock from taking her back through the rift to Columbia. As the rift closed, however, part of Anna’s pinky finger was severed by the closing rift, and this is what led to Elizabeth’s power; she was technically in two universes at once. Booker was then brought into the universe of Columbia and set on the task of rescuing Elizabeth (forging in his mind that he had to get her to wipe away the debt, even though he had technically already done that). The game ends on two notes. Booker realizes that the only way to end things is to ensure Columbia never existed. This means ensuring Comstock never existed. Of course, this is when we learn that Booker and Comstock are the same person, and this means only one thing; Booker himself must die, and he is drowned by various alternate Elizabeth’s in the place of his baptism. The game ends on a positive note, as during a post credit scene, we are once again Booker back in his New York Office. We can hear a baby in the other room, and the game ends as we walk through the door, seeing only a baby crib. It is implied by this that when Booker died, the timeline was reset and the universe was reset to one where Booker didn’t accept the baptism and instead lived a peaceful life with his daughter Anna, never creating the floating city of Columbia.

There is also a unique theory floating out there regarding the songbird. The Songbird is so overprotective of Elizabeth, and is devoted to protecting her even as it dies by her hand. Much like a father. The idea is that yet another alternate Booker DeWitt was used to create the Songbird, and I actually like to think this theory is true. It really gives new meaning to the name “Big Daddy” if you ask me.

This game is truly something else. Never before have I truly been sucked into a game as I was with Infinite, and the fact that I’m still thinking about it now after finishing it is truly a testament to its emotional power. If you play just one game this year, make it Bioshock Infinite. It towers above other games not only in gameplay, but in its cast of characters and its powerful and emotional storyline. This is without a doubt the best game I have played in many, many years. I know their’s a lot I’m leaving out here in regards to story and plot points, but there is just so much to this game I just don’t have the time to point out every little thing in this game. This is something that must truly be experienced for oneself.

Sounding like a broken record…again.

I think I’ve said I’m back like what…a million times by now? 

But I really am back this time. I Recently got the itch to blog recently, and I don’t even know if anyone still reads or remembers this blog, but screw it, I’m back bitches.

Okay that sounded a little harsh, but I had to think of some way to get your attention 🙂

Let’s just get some things out of the way before I start posting again. My intention for this blog going forward is to do things a little differently. I’ll primarily be posting things like random musings and game reviews (my first post will likely be a review of Bioshock Infinite…I just really need to post my feelings about this game, good lord do I ever). There will obviously be other stuff as it pops up, such as gaming news and whatnot.

As you all know, this blog was primarily an AKB48 blog in the past, and while I’m still a fan, I’m nowhere near as entrenched in the fandom as I once was. I might do a post about them here and there, but don’t expect anything substantial, at least like it was before.

So there we go. Like I said, I’ll be doing a review on Bioshock Infinite that will hopefully be up VERY soon. See ya soon everyone!

I’m Back….again.

I’m back! I’ve been busy as hell since I started my regular summer Job a couple of months ago. I’ve got a new schedule this year so my weekday’s are pretty much a write off now, at least till September. However, I’m gonna try and get back into regular blogging, or at least whats considered “regular” for me.

Here’s what I’m gonna been bringing to you in the coming days. I’ve got a couple of AKB-related posts forthcoming, as their have been some interesting developments as of late, including one thats rather….odd, to say the least.

I’d also like to bring you my thoughts on the recently announced fall Gundam Series, Gundam Age, as well as some other interesting stuff.

Just what the hell I’ve been up to…

So, I just realized that its been just a little over a month since I last posted, so just what the hell have I been up to?

Well, for me, my AKB48 fandom has been overshadowed by my recent obsession with the world of Super Sentai (for those unaware, these are the Japanese originators of what we know as Power Rangers in the west). Now, growing up as a kid in the 90’s, Power Rangers was a defining part of my childhood. I loved the shows to death (and I still do really, I still play the crap out of the MMPR Super Nintendo video game). Now, it wasn’t until much much later that I learned that Power Rangers were simply adapted versions of shows originating in Japan, and it hasn’t been until the last couple of months that I decided to go back and watch a few, and needless to say, I’m hooked now.

I started with one of the more recent series, Samurai Sentai Shinkenger, which I absolutely loved. That got me wanting to watch as many as I could. So far, aside from Shinkenger, I’ve watched Engine Sentai Go-Onger (which, despite not being well liked by the fandom, I actually loved to death), Tensou Sentai Goseiger and I am currently watching the current running series, Kaizoku Sentai Goukaiger. I’m hoping in the future to go back and watch as many of the older series as I can, but thats a heck of a lot of stuff to download, so we’ll see.

But thats pretty much what I’ve been up to as of late. I’ve also got a copy of the new Super Robot Wars Game, ZII, on the way, so I’ll post my impressions of it once I get a chance to play it.

Earthquake in Japan

As many of you are likely aware of, Japan was rocked by a massive 8.8 magnitude Earthquake today, which also triggered a devestating tsunami. There is extensive damage, especially throughout the northern portion of the country. I just want to post to send my thoughts and prayers to those living in the effected areas, and to those who have loved ones affected by this. I wish you all the best in the coming days.

Team B (and former Team K) member Oku Manami to graduate

It was announced today that longtime AKB48 member Oku Manami will be leaving the group in May. To be honest, I’m not upset by this announcement in the least bit. Oku has always been incredibly low in my rankings, primarily due to the fact that she is not that great of a performer. She never showed any emotion on stage, and I always thought as the years went on, she got worse instead of improving. In short, she was somewhat boring to watch on stage.

I think it got even worse when it was stated in an interview that AKB’s head honcho, Akimoto, viewed her as an “ace” in the group. How he ever came to that conclusion is beyond me, as Oku was leagues behind a great many of the girls in AKB. I guess that whole “ace” thing no longer matters though, seeing as we’ll never see it come to fruition. Still though, graduations suck, no matter what, and I can only feel sorry for her fans. It’s never nice to lose your oshi.

AKB48 News – February 17, 2011

First up, AKB48 is once again shattering sales records (like thats a suprise anymore 🙂 )
AKB48’s 20th Single, Sakura no Ki ni Narou, sold an astounding 655,344 copies on the first day alone. This is the highest first day sales figure EVER since the ORICON charts first started recording the daily sales numbers. These numbers mean that Sakura no Ki ni Narou could enter the 1 million mark in a matter of weeks. AKB48’s only other million seller, BEGINNER, took a few months to reach the million mark, so this is pretty fantastic news. As of now, the total sales for this new single stands at 756,648.

Also in the last couple of weeks, we’ve had both a promotion and graduation in the AKB family. Kenkyuusei Nakamata Shiori has been promoted to the status of full member, though which team she will be placed on has yet to be said. The general consensus seems to be that she will be headed for Team B, however. Over at SDN48, however, 1st gen member Ito Kana has graduated due to poor health, as apparently she had been previously away from the theater due to issues with influenza.

Despite not having even aired as of yet, AKB’s new drama, Sakura Kara no Tegami, is already getting a series of DVD releases. There will be 3 seperate DVD volumes released, with 2 additional box sets. Here’s the details (as of know):

Vol.1 DVD – 3000 yen US$35/84.58

Description: First DVD release from the TV drama series “Sakura Kara no Tegami” featuring all AKB48 members.

First Press Details:special feature/bonus available

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Vol.2 DVD – 3000 yen US$35/84.58

Description: Second DVD release from the TV drama series “Sakura Kara no Tegami” featuring all AKB48 members.

First Press Details:special feature/bonus available

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Vol.3 DVD – 3000 yen US$35/84.58

Description: Third DVD release from the TV drama series “Sakura Kara no Tegami” featuring all AKB48 members.

First Press Details:special feature/bonus available

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DVD Box [5DVD+micro SD / Limited Edition] DVD – 17048 yen US$202/84.58

Description: DVD box set release from the TV drama series “Sakura Kara no Tegami” featuring all AKB48 members. The set includes three discs plus two bonus discs. Also contains a micro SD card with bonus video footage, a booklet, and more.

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DVD Box [Regular Edition] DVD – 12190 yen US$144/84.58

Description:DVD box set release from the TV drama series “Sakura Kara no Tegami” featuring all AKB48 members. The set includes three discs plus a bonus disc. Also contains a booklet.

First Press Details:special feature/bonus available

Iwasa Misaki – AKB48’s Best Singer

I always knew that Wasamin was among AKB48’s top vocalists, but I am know convinced she is the best, bar none. This particular performance should be enough proof for any disbeliever:

I think any AKB48 fan would be hard-pressed to say there’s anyone better than her in AKB…she’s just that good 🙂

New AKB48 Subunit – Not Yet – 1st Single:Shuumatsu Not Yet

A new AKB48 subunit has been announced called “Not Yet”. The group consists of 4 girls, Oshima Yuko, Sashihara Rino, Yokoyama Yui, and Kitahara Rie. The group was revealed at the end of the second night of the ongoing Request Hour Concert. The 4 members are all members of the Ohta Pro Agency. They will be releasing their first single this March.

1st SIngle [Shuumatsu Not Yet]
Release date: March 16, 2011

【Type-A】CD+DVD
COZA-501-2 ¥1,600

【Type-B】CD+DVD
COZA-503-4 ¥1,600

【Type-C】CD+32page Photobook
COCA-16454 ¥1,200

【Regular】CD
COCA-16455 ¥1,000(税込)

Official Website: http://columbia.jp/notyet/

I’m actually really excited for this unit. The member lineup is fantastic, and it looks like they might have a sort of “rocker” feel to them, or at least that’s what I’m hoping. I’ll defenitly be picking up their first single. (And I’m really glad Yui is in this. I’ve really been liking her a lot recently, at least enough to put her in my top 5, so this news is awesome!)

Super Robot Wars ZII

I’m a fairly big fan of the venerable Super Robot Wars franchise, though my only actual experience with it comes from the two GBA versions of Original Generations 1 and 2, and of course the recent anime series. However, I am extremely excited for the upcoming installment in the series, Super Robot Wars ZII (aka Dai-2-Ji Super Robot Wars Z).

The reason I’m excited for this is the line-up of mecha series slated to start in this particular game:
Zambot 3
Daitarn 3
Trider G7
God Sigma
Baldios
God Mars
Xabungle
VOTOMS
VOTOMS: The Red Shoulder
VOTOMS: The Red Shoulder Document Roots of Ambition
VOTOMS: Pailsen Files

Orguss
Z Gundam
Char’s Counterattack
Gundam Wing (TV)
Gundam X
Turn-A
Seed Destiny
Gundam 00 1st Season
Dancougar
Dancougar Nova
Shin Change! Getter Robo
Shin Mazinger Shogeki! Z Hen
Dai-Guard
The Big-O
Overman King Gainer
Gravion Zwei
Aquarion
Code Geass
Gurren-Lagann
Macross Frontier
Macross Frontier Itsuwari no Utahime

Eureka Seven: Pocket Full of Rainbows

The ones in bold are the ones I’m most interested to see in action. Of course, this will be Gundam 00’s first SRW appearance, so thats exciting, and Macross Frontier and Eureka Seven are among some of my favorite anime series, so it will be great to see them as well. VOTOM’s is the one that will be the most interesting though, considering the mechs. The AT’s (Armored Troopers) of VOTOM’s are more akin to power armor than full-blown mechs, and only stand a few meters high. Their as “real robot” as you can get. On the other spectrum you have Gurren Lagan, which in its ultimate form is a size that can only be described as “galactic”. It will be interesting to see the VOTOM’s mecha in action against Super Robots.

I think the other primary reason I’m excited for this game is the fact that I can actually play the game, as its being released on the PSP. Most previous SRW games have been on the PS2, which is region locked. The PSP, on the other hand, is not, so that’s a plus for me. Anyways, I’m excited for the game, and I’ll defenitly be getting a copy when it comes out in April.

Oh, and here’s the games awesomely awesome opening cinematic: